8086 program to Multiply two 8 bit numbers using add and shift method
03:05
ØØ Explanation :
·
Consider that one byte is present in the AL
register and another byte is present in the BL register.
·
We have to multiply the byte in AL with the byte
in BL.
·
We will multiply the numbers using add and shift
method. In this method, you add number with itself and rotate the other number
each time and shift it by one bit to left alongwith carry. If carry is present
add the two numbers.
·
Initialise the count to 4 as we are scanning for
4 digits. Decrement counter each time the bits are added. The result is stored
in AX. Display the result.
For
example : AL = 11 H, BL = 10 H, Count = 4
Step I :
AX =
|
11
|
|
|
+
|
11
|
|
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22 H
|
Rotate
BL by one bit to left along with carry.
BL = 10 H
|
|
0
|
¬
|
0
|
0
|
0
|
1
|
0
|
0
|
0
|
0
|
||
|
|
CY |
|
|
|
|
|
|
|
|
|
||
BL =
|
0
|
|
0
|
0
|
1
|
0
|
0
|
0
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0
|
0
|
|||
|
CY
|
|
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2
|
|
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0
|
|
|||||
Step II : Now decrement counter count = 3.
Check
for carry, carry is not there so add number with itself.
AX =
|
|
22
|
|
+
|
22
|
|
|
44 H
|
Rotate
BL to left,
BL =
|
0
|
¬
|
0
|
1
|
0
|
0
|
0
|
0
|
0
|
0
|
|
CY
|
|
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4
|
|
|
0
|
|
Carry
is not there.
Decrement
count, count=2
Step III : Add number with itself
AX =
|
|
44
|
|
+
|
44
|
|
|
88 H
|
Rotate
BL to left,
BL =
|
0
|
|
1
|
0
|
0
|
0
|
0
|
0
|
0
|
0
|
|
CY
|
|
|
8
|
|
|
0
|
|
Carry
is not there.
Step IV : Decrement
counter count = 1.
Add
number with itself as carry is not there.
AX =
|
|
88
|
|
+
|
88
|
|
|
110
H
|
Rotate
BL to left,
BL =
|
1
|
|
0
|
0
|
0
|
0
|
0
|
0
|
0
|
0
|
|
CY
|
|
|
0
|
|
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0
|
|
Carry
is there.
Step V : Decrement
counter = 0.
Carry
is present.
\ add
AX, BX
\
|
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0110
|
|
i.e.
|
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11 H
|
|
+
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0000
|
|
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´
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10 H
|
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0110
H
|
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0110
H
|
ØØ Algorithm :
Step
I : Initialise the data segment.
Step
II : Get the first number.
Step
III : Get the
second number.
Step
IV : Initialize
count = 04.
Step
V : number 1 = number 1 ´ 2.
Step
VI : Shift multiplier to left alongwith carry.
Step
VII : Check for carry, if present goto step VIII else goto step IX.
Step
VIII : number
1 = number1 + shifted number 2.
Step
IX : Decrement
counter.
Step
X : If
not zero, goto step V.
Step
XI : Display
the result.
Step
XII : Stop.
ØØ Flowchart : Refer
flowchart 12.
.model small
.data
a db 11H
b db 10H
.code
mov ax,
@data ; Initialize data section
mov ds,
ax
mov al,
a ; Load number1 in al
mov bl,
b ; Load number2 in bl
mov ah,
0
mov dl,
04h ; initialize counter
ad:
add ax,
ax ; add numbers. Result in dx
rcl bl,
01
jnc skip
add ax,
bx
skip:
dec dl ; dec number
jnz ad
mov
ch, 04h ; Count of digits to be
; displayed
; displayed
mov cl,
04h ; Count to roll by 4 bits
mov bx,
ax ; Result in reg bx
l2: rol
bx, cl ; roll bl so that msb
; comes to lsb
; comes to lsb
mov dl,
bl ; load dl with data to be
; displayed
; displayed
and dl,
0fH ; get only lsb
Flowchart 12
cmp dl,
09 ; check if digit is 0-9 or
; letter A-F
; letter A-F
jbe l4
add dl,
07 ; if letter add 37H else only
; add 30H
; add 30H
l4: add dl, 30H
mov ah,
02 ; Function 2 under INT 21H
; (Display character)
; (Display character)
int 21H
dec ch ; Decrement Count
jnz l2
mov ah, 4cH ; Terminate Program
int 21H
end
ØØ Result :
C:\programs>tasm
shaddmul.asm
Turbo
Assembler Version 3.0 Copyright (c) 1988, 1991 Borland
International
Assembling
file: shaddmul.asm
Error
messages: None
Warning
messages: None
Passes: 1
Remaining
memory: 438k
C:\programs>tlink
shaddmul.obj
Turbo
Link Version 3.0 Copyright (c) 1987,
1990 Borland International
Warning: No
stack
C:\programs>shaddmul
0110
C:\programs>
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